The Effects of Virtual Reality Training on Function in Chronic Stroke Patients: A Systematic Review and Meta-Analysis

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초록

Objective. The aim of this study was to performa meta-analysis to examine whether virtual reality (VR) training is effective for lower limb function as well as upper limb and overall function in chronic stroke patients. Methods. Three databases, OVID, PubMed, and EMBASE, were used to collect articles. The search terms usedwere "cerebrovascular accident (CVA)," "stroke", and "virtual reality". Consequently, twenty-one studies were selected in the second screening of meta-analyses. The PEDro scale was used to assess the quality of the selected studies. Results. The total effect size for VR rehabilitation programs was 0.440. The effect size for upper limb function was 0.431, for lower limb function it was 0.424, and for overall function it was 0.545. The effects of VR programs on specific outcomes were most effective for improving muscle tension, followed by muscle strength, activities of daily living (ADL), joint range of motion, gait, balance, and kinematics. Conclusion. The VR training was effective in improving the function in chronic stroke patients, corresponding to a moderate effect size. Moreover, VR training showed a similar effect for improving lower limb function as it did for upper limb function.

키워드

UPPER EXTREMITY FUNCTIONDYNAMIC BALANCEMUSCLE TONEXBOX KINECTGAITTHERAPYINDIVIDUALSSTIMULATIONPERFORMANCESURVIVORS
제목
The Effects of Virtual Reality Training on Function in Chronic Stroke Patients: A Systematic Review and Meta-Analysis
저자
Lee, Han SukPark, Yoo JunkPark, Sun Wook
DOI
10.1155/2019/7595639
발행일
2019-06-18
유형
Review
저널명
BioMed Research International
2019