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초록
The purpose of this study was to analyze enjoyment of sports and satisfaction of exercise in accordance with the difference of cognitive number of strokes and experience of feedback with motor learning of participants who played screen golf and enjoyment of sports. And, to analyze enjoyment of sports and satisfaction of exercise in accordance with feedback help. For this study, people who played screen golf were participated as subjects and a total data of 279 were used for the analysis. In addition, EFA(exploratory factor analysis), CFA(comfirmatory factor analysis) and one-way MANOVA was performed to secure validity of factor structure. First, satisfaction of exercise was shown to be higher in a group which recognized the difference of number of strokes than the other group that did not recognize on advancement of socializing factor. Second, satisfaction of exercise (improvement of function and capacity for locomotion, advancement of socializing, psychological stability and victory and competition factors) and enjoyment of sports(practice and benefits) was shown to be higher in a group which experienced feedback help of screen golf than the other. To sum up these results, useful function of virtual screen golf was good for function of exercise and psychological benefits.
키워드
- 제목
- 스크린골프의 인지된 타수차이와 피드백도움 경험유무에 따른 운동만족과 스포츠재미의 차이
- 제목 (타언어)
- Analyze the difference of satisfaction of exercise and enjoyment of sports in accordance with cognitive number of strokes and feedback help.
- 저자
- 김성문; 손원일
- 발행일
- 2012-12
- 유형
- Y
- 저널명
- 한국체육과학회지
- 권
- 21
- 호
- 6
- 페이지
- 479 ~ 491