Effects of Interactivity in Educational Games: A Mediating Role of Social Presence on Learning Outcomes

Citations

WEB OF SCIENCE

37
Citations

SCOPUS

46

초록

Networked interactivity is one of the essential factors that differentiate recent online educational games from traditional stand-alone CD-based games. Despite the growing popularity of online educational games, empirical studies about the effects of networked interactivity are relatively rare. The current study tests the effects of networked interactivity on game users' learning outcomes by comparing three groups (online educational quiz game vs. off-line educational quiz game vs. traditional classroom lecture). In addition, the study examines the mediating role of social presence in the context of educational games. Results indicate that networked interactivity in the online educational quiz game condition enhances game users' positive evaluation of learning, test performance, and feelings of social presence. However, there was no significant difference between the off-line educational quiz game and the lecture-based conditions in terms of learning outcomes. Further analyses indicate that feelings of social presence mediate the effect of networked interactivity on various learning outcomes. Theoretical and practical implications are discussed.

제목
Effects of Interactivity in Educational Games: A Mediating Role of Social Presence on Learning Outcomes
저자
Lee, Kwan MinJeong, Eui JunPark, NamkeeRyu, Seoungho
DOI
10.1080/10447318.2011.555302
발행일
2011
유형
Article
저널명
International Journal of Human-Computer Interaction
27
7
페이지
620 ~ 633