Gamers just want to have fun? Toward an understanding of the online game acceptance

Citations

WEB OF SCIENCE

31

초록

This study sought to examine the factors affecting the acceptance of an entertainment medium, particularly online games, by expanding the technology acceptance model. To measure factors affecting the acceptance of online games, we fielded a survey with 244 gamers serving as respondents. Perceived usefulness, enjoyment, and economic value were found to have a positive influence on attitude toward gaming, whereas perceived ease of use was not a significant predictor. In addition, we found that gender and game type (multiplayer or not) showed differing patterns of results. Interestingly, perceptions of mass acceptance of gaming were found to have a negative effect on attitude toward online games. Theoretical and practical implications of these findings are discussed.

키워드

TECHNOLOGY ACCEPTANCECONSUMER ADOPTIONPEOPLE PLAYPERCEIVED USEFULNESSUSER ACCEPTANCEMODELUSAGEMOTIVATIONSBEHAVIORATTITUDE
제목
Gamers just want to have fun? Toward an understanding of the online game acceptance
저자
Yoon, GunwooDuff, Brittany R. L.Ryu, Seoungho
DOI
10.1111/jasp.12133
발행일
2013-09
유형
Article
저널명
Journal of Applied Social Psychology
43
9
페이지
1814 ~ 1826